Debugger Transport
JerryScript debugger transport interface
The transport interface support allows dynamic selection of transportation layers which can encode/decode or send/receive messages transmitted between the debugger client and server.
Types
jerry_debugger_transport_receive_context_t
Summary
This context represents the current status of processing received data. The final state is returned by jerry_debugger_transport_receive and must be passed to jerry_debugger_transport_receive_completed after the message is processed.
Prototype
typedef struct
{
uint8_t *buffer_p; /**< buffer for storing the received data */
size_t received_length; /**< number of currently received bytes */
uint8_t *message_p; /**< start of the received message */
size_t message_length; /**< length of the received message */
size_t message_total_length; /**< total length for datagram protocols,
* 0 for stream protocols */
} jerry_debugger_transport_receive_context_t;
jerry_debugger_transport_header_t
Summary
Shared header for each transport interface. It mostly contains callback functions used by the JerryScript debugger server.
Prototype
typedef struct jerry_debugger_transport_layer_t
{
/* The following fields must be filled before calling jerry_debugger_transport_add(). */
jerry_debugger_transport_close_t close; /**< close connection callback */
jerry_debugger_transport_send_t send; /**< send data callback */
jerry_debugger_transport_receive_t receive; /**< receive data callback */
/* The following fields are filled by jerry_debugger_transport_add(). */
struct jerry_debugger_transport_layer_t *next_p; /**< next transport layer */
} jerry_debugger_transport_header_t;
jerry_debugger_transport_close_t
Summary
Called when the connection is closed. Must release all resources (including the memory area for the transport interface) allocated for the transport interface.
Prototype
typedef void (*jerry_debugger_transport_close_t) (struct jerry_debugger_transport_interface_t *header_p);
jerry_debugger_transport_send_t
Summary
Called when a message needs to be sent. Must either transmit the message or call
the header_p->next_p->send()
method.
Prototype
typedef bool (*jerry_debugger_transport_send_t) (struct jerry_debugger_transport_interface_t *header_p,
uint8_t *message_p,
size_t message_length);
jerry_debugger_transport_receive_t
Summary
Called during message processing. If messages are available it must return with the next message.
Prototype
typedef bool (*jerry_debugger_transport_receive_t) (struct jerry_debugger_transport_interface_t *header_p,
jerry_debugger_transport_receive_context_t *context_p);
Transport interface API functions
jerry_debugger_transport_add
Summary
Add a new interface to the transportation interface chain. The interface will be the first item of the interface chain.
Prototype
void jerry_debugger_transport_add (jerry_debugger_transport_header_t *header_p,
size_t send_message_header_size,
size_t max_send_message_size,
size_t receive_message_header_size,
size_t max_receive_message_size);
header_p
: header of a transportation interface.send_message_header_size
: size of the outgoing message header, can be 0.max_send_message_size
: maximum outgoing message size supported by the interface.receive_message_header_size
: size of the incoming message header, can be 0.max_receive_message_size
: maximum incoming message size supported by the interface.
jerry_debugger_transport_start
Summary
Starts the communication to the debugger client. Must be called after the connection is successfully established.
Prototype
void jerry_debugger_transport_start (void);
jerry_debugger_transport_is_connected
Summary
Tells whether a debugger client is connected to the debugger server.
Prototype
bool jerry_debugger_transport_is_connected (void);
- return value:
true
, if a client is connected,false
otherwise.
jerry_debugger_transport_close
Summary
Disconnect from the current debugger client. It does nothing if a client is not connected.
Prototype
void jerry_debugger_transport_close (void);
jerry_debugger_transport_send
Summary
Send message to the client.
Prototype
bool jerry_debugger_transport_send (const uint8_t *message_p, size_t message_length);
message_p
: message to be sent.message_length
: message length in bytes.- return value:
true
, if a client is still connected,false
otherwise.
jerry_debugger_transport_receive
Summary
Receive message from the client.
Prototype
bool jerry_debugger_transport_receive (jerry_debugger_transport_receive_context_t *context_p);
context_p
: an unused jerry_debugger_transport_receive_context_t.- return value:
true
, if a client is still connected,false
otherwise.
jerry_debugger_transport_receive_completed
Summary
Must be called after jerry_debugger_transport_receive returns with a valid message. Must not be called otherwise.
Prototype
void jerry_debugger_transport_receive_completed (jerry_debugger_transport_receive_context_t *context_p);
context_p
: a jerry_debugger_transport_receive_context_t passed to jerry_debugger_transport_receive.
jerry_debugger_transport_sleep
Summary
Can be used to wait for incoming messages. Currently the delay is 100ms.
Prototype
void jerry_debugger_transport_sleep (void);